Virtual Reality: The Future of Business?

Virtual Reality: The Future of Business?

When we talk about virtual reality or VR, we may think of it as just another perk of the video gaming industry. In its modern form and sudden revival came newer, more advanced technologies – from the now VR-synonymous Oculus Rift to the broadest and most affordable Google Cardboard – to tinker with reality once again. But, yeah, we’re talking about video games. What about those businesses outside the video game industry? How can they adapt to this radically new technology?

Where It All Began

The rebirth of Virtual Reality started when Facebook CEO Mark Zuckerberg announced his company’s acquisition of Oculus VR, the people responsible for the Oculus Rift, last March 2014 for more than $2 billion.   This was a move criticised by many Kickstarter backers and game industry figures, such as Minecraft developer Markus Persson.

After this surprising feat, many companies soon developed their own VR technology to compete with the re-emerging technology – and the rest of the story goes on.

The Big Focus

Today’s VR technology solely focus on one thing – video games. The video game industry is the best platform to showcase this technology because it gives the player a new experience on the games they are playing, like, for example, in a first-person game where you can really feel like you are the main character of the game.

Another game worth playing with VR is Minecraft with the use of Microsoft’s HoloLens, which is capable of projecting real-time computer graphics straight into your field of vision. With this tech, it totally gives players a new impression to the world of immersive interactive technologies and greatly differentiates it from its competitors Sony and Oculus VR, with their respective Project Morpheus and Oculus Rift VR technology.

It’s Not Always About Games

Besides the video game industry, small businesses. Including IT Services Australia, are also aiming their sites on the promises of VR. A group of entrepreneurs from Young Entrepreneur Council (YEC) sees the most exciting opportunities for VR in the following:

VR will revolutionise Teleconferencing

Teleconferencing will take on a more personal and natural freedom with VR. This gives an exceptional experience to telecommuting and makes our meeting more productive. It might considerably reduce business travel if VR becomes more prevalent. There are already managed IT services in Melbourne that are now utilising VR tech to give a more realistic feel to their business meetings.

VR Will Improve the Way We Learn

VR will make learning more exciting and enjoyable and will address some ways people learn that current curriculums can’t seem to address. Companies that offer VR as an educational tool will have a great opportunity ahead.

VR Will Have a Big Impact in the Health and Fitness Industry

VR will become an excellent tool for anyone who wants to envision the future as if it’s already there. Currently, doctors and athletes are using hardware like Oculus Rift to create a visualised presentation of their possible goals, which includes perfect health and performance.

HR Departments Will Become Immersive and Remote

Employees will have a more captivating interaction with the HR Department, whether it is in the interview process, training, or a simple meeting. This will take HR to a whole new level of experience.

Looking Ahead

The future of VR for business use looks very promising. There are already businesses out there making their first move into VR technology (i.e., Facebook & Oculus VR), but it’s still a long way for it to be fully embraced by the masses. But as VR technology evolves, it’ll not be long for organisations to do their businesses in the virtual world.

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